Okay then, welcome back to the world of eye strain that is 2mm gaming. Best get yer specs on I reckon.
Given the victory conditions required to win this battle (see previous post) I felt it was better to concentrate on capturing just the one bridge rather than splitting my forces over the two. The enemy on my right flank seemed the weakest so I deployed the more mobile part of my forces accordingly.
The two C&C cards I chose out of my four card hand allowance support this plan, and the remaining two, drawn randomly, turned out to be useful too. Of course once the chosen cards had been used I was dependant on what came out of the deck…which seemed fair since no plan ever survives contact with the enemy.
My initial intentions. Foot in blue, small units of horse in red, and artillery in yellow. There you go. Clear as mud. |
I’ve felt for a while that I needed an actual opponent in my wargaming, and as you can see “Small Clanger” took on the role of opposing generalissimo for this occasion.
Don’t be fooled by all that children’s tv cuddliness. He’s got a drink problem, bad breath, and a foul temper.* |
I got to kick off proceedings and the first card I played allowed me to move all eligible units in one game section. For those who’ve never played C&C before the battlefield is divided into two wings and centre, and I offer that up only for general info…there won’t be a test afterwards I promise.
My small regiments of horse were sent straight off in the direction of the bridge, determined to do their worst against any enemy blocking their path.
Turn 1. My small horse regiments gallop over the heath towards the bridge. Using the pre chosen cards meant I was able to get off to a good start. |
Turn 1. SC moves his right flank Dutch school horse cautiously towards my forces, masking his artillery in the process. |
Turn 3. The Clangers reserve horse regiments cross the river to reinforce the centre - or intervene on his left flank. |
Turn 9. I control the bridge and try to hurry my foot along to give the horse some support. The raw Parliament foot still holding the far bank refuses to die |
Thoughts and observations
Unfortunately 2mm doesn’t really make for a blog friendly picture fest, as you will have observed, but it does have a small playing footprint and still gives an enjoyable game. Set up took 10 minutes and the game itself was over in two hours. I suspect its the sort of game I’ll probably play without bothering to report on it here, and now the units and terrain have been created I’ll have the freedom to experiment with my own hexed rules in the future as well as C&C.
If 2mm was an itch…I can now consider it well scratched.
In this battle I was keen to capture the bridge as quickly as possible, using fast but brittle small horse units to get to it before Small Clanger could counter by redeploying reinforcements. As it turned out I might have been better grinding slowly forward with my more resilient foot, but hey ho…could’ve would’ve should’ve, eh. Despite this mistake the outcome was in the balance right up to the end and was the closest fought engagement I’ve played for ages.
Something bigger next time I think.
And finally…
Small Clanger taunts me with a brief victory dance before going off into the cupboard to get drunk. |
TTFN
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